04-03-2020, 03:37 PM
04-04-2020, 06:40 AM
I actually wanted to make an article for this but I am kind lazy due to the current situation. Here is my few tips for you:
1) ALLIANCE: Start by pulling on the left side
a) Enter the building a bit further and stick on the left side
b) Pull the small add and remain at your position for 2-3 seconds (until the 1 big add comes to you)
c) Start walking backwards while you still hug the wall until you get out. Failing to do so, you will pull everything else.
d) After kill, pull remaining 1 big add on the left side, doing the the same tactic as above.
e) For right side, you pull everything (can't pull a single npc or two). Due to this issue, you don't enter the building completely; You just enter enough to pull ANY of the npc with your xbow and then running fast back to the entrance. Here you will need to tank all 3 mobs (1 small, 2 big).
2) HORDE: You do not need to pull a mob, by entering enough the building you will aggro by range, so:
a) Enter the building while hugging the right wall, just a bit until you enter combat
b) Immediately run out as fast as you can, you will have 2 big mobs
c) Then enter on the left side and do the same
3) In case of respawns (due to Towers get burned), you enter the building to the middle and then run back (both horde & alliance)
4) In case of 2 big adds, try disarm one of them, to reduce the damage taken until you get out for heals
5) Regardless of your gear, ALWAYS, run away when a mob do the whirling action
a) DOT NOT run too far away, because then it will charge you, knocking you down with more damage
b) In case of 2 big mobs, where you can't keep track with the whirling, just keep moving backwards all the same, doing circles.
6) You should NEVER bring add near your team
7) Bosses: At 20% they will get enrage, start kiting them around in case you get low on hp. REMEMBER to disarm when you can at 20% and below. Ask for disarm rotations from other team members.
8) Rotations:
a) ALLIANCE: Adds from path + gy's adds + cap gy > Get up to the left small wall > npc > boss
b) HORDE: Adds from path + gy's adds + cap gy > Archers > fence > npc > boss
8) Multitanks: I've found out that, a single tank, tanking all 4 npc, it's easier for healers to heal him/her than having 2 tanks to heal. (ofcourse it requires to follow my above tips - especially the whirling part)
You may see me tanking in AV with: Warriorrage, Laladins, Druidlove
1) ALLIANCE: Start by pulling on the left side
a) Enter the building a bit further and stick on the left side
b) Pull the small add and remain at your position for 2-3 seconds (until the 1 big add comes to you)
c) Start walking backwards while you still hug the wall until you get out. Failing to do so, you will pull everything else.
d) After kill, pull remaining 1 big add on the left side, doing the the same tactic as above.
e) For right side, you pull everything (can't pull a single npc or two). Due to this issue, you don't enter the building completely; You just enter enough to pull ANY of the npc with your xbow and then running fast back to the entrance. Here you will need to tank all 3 mobs (1 small, 2 big).
2) HORDE: You do not need to pull a mob, by entering enough the building you will aggro by range, so:
a) Enter the building while hugging the right wall, just a bit until you enter combat
b) Immediately run out as fast as you can, you will have 2 big mobs
c) Then enter on the left side and do the same
3) In case of respawns (due to Towers get burned), you enter the building to the middle and then run back (both horde & alliance)
4) In case of 2 big adds, try disarm one of them, to reduce the damage taken until you get out for heals
5) Regardless of your gear, ALWAYS, run away when a mob do the whirling action
a) DOT NOT run too far away, because then it will charge you, knocking you down with more damage
b) In case of 2 big mobs, where you can't keep track with the whirling, just keep moving backwards all the same, doing circles.
6) You should NEVER bring add near your team
7) Bosses: At 20% they will get enrage, start kiting them around in case you get low on hp. REMEMBER to disarm when you can at 20% and below. Ask for disarm rotations from other team members.
8) Rotations:
a) ALLIANCE: Adds from path + gy's adds + cap gy > Get up to the left small wall > npc > boss
b) HORDE: Adds from path + gy's adds + cap gy > Archers > fence > npc > boss
8) Multitanks: I've found out that, a single tank, tanking all 4 npc, it's easier for healers to heal him/her than having 2 tanks to heal. (ofcourse it requires to follow my above tips - especially the whirling part)
You may see me tanking in AV with: Warriorrage, Laladins, Druidlove
04-04-2020, 06:43 PM
Thanks a Lot . Yes i saw you tanking in ab so.. any other tips? ..lol Just kidding
Just want to add If u use a noggenfogger and u are an undead the great Shadow priest mind controls are not possible any more
Just want to add If u use a noggenfogger and u are an undead the great Shadow priest mind controls are not possible any more
04-06-2020, 12:36 AM
Sounds like a tanking ad but okay.